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Ck2 Wrong Government Type

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Explanation/How to fix 'Wrong Holding Type' and 'Wrong Government Type' messages I think this confuses a lot of people, and up to 15 minutes ago it always used to confuse me too. Genie wet dry vacuum bags. Kari 4 pro with keygen download. I googled and experimented for a bit and I've finally figured it out so I thought I'd write a little 'guide'.

  1. Look for vassals' background - don't give land title to priests and mayors - they will have 'Wrong government type' penalty. Respect - is everything. You can fight with rebel vasslas, but not with all of them at the same time.
  2. Crusader Kings 2 Validategovernment Command. This command validates the government of the character with the specified character ID. If you do not specify a character ID, your own government will be validated. Validategovernment Syntax. The syntax for the validategovernment.
  3. Tribal leaders get a -20 'wrong government type' opinion modifier from non-tribal vassals (of count-tier or above), as do non-tribes with tribal vassals of a different culture. Defeating them is the true test of a Crusader King and requires careful planning and preparation.
I showed you that government type map before (link), but I never actually explained how I got the government types for each province. Part of making this blog was as a resource for anyone who actually wanted to make an insane timeline extension mod, so I guess it's time to show off my research.
The 'wealth' of a province, in this blog post, refers to the maximum number of holdings that it can host.
Civilisations
The first layer of the map, so to speak, was that of the major civilisations existing at the time, which were unfortunately quite sparse. I used Geacron to find the boundaries and names of the civilisations which were around, which number four:
In addition, I considered one more civilisation, which Geacron didn't mark the boundaries of but still existed at the time, in an early form:
I then marked these by their government types. Minoa, Egypt and Ebla were monarchies.

Ck2 Remove Wrong Government Type

Wiki
Yes, I know that the Pharaoh of Egypt is considered to be an incarnation of the sun god, and therefore it's technically a theocracy. No, I don't care, it doesn't count because the ruler wasn't appointed from the extant clergy.
Sumer, on the other hand, is a theocracy, as attested to on both Wikipedia and John Green's Crash Course World History Ancient Mesopotamia. It's ruled by an ensi, which is a type of priest, and later becomes a monarchy but not right now. Fast and loose.
The Indus Valley is still a chiefdom because it's not marked on Geacron yet. Faster and looser.
Uninhabited
The next layer of the map is that of the uninhabited islands. This was the easiest part of the research by far, since it was basically going on the list of countries and islands by first human settlement then crossing off anything after 3000 BC. This gives the following areas left uninhabited
Mean
Yes, I know that the Pharaoh of Egypt is considered to be an incarnation of the sun god, and therefore it's technically a theocracy. No, I don't care, it doesn't count because the ruler wasn't appointed from the extant clergy.
Sumer, on the other hand, is a theocracy, as attested to on both Wikipedia and John Green's Crash Course World History Ancient Mesopotamia. It's ruled by an ensi, which is a type of priest, and later becomes a monarchy but not right now. Fast and loose.
The Indus Valley is still a chiefdom because it's not marked on Geacron yet. Faster and looser.
Uninhabited
The next layer of the map is that of the uninhabited islands. This was the easiest part of the research by far, since it was basically going on the list of countries and islands by first human settlement then crossing off anything after 3000 BC. This gives the following areas left uninhabited
Socotra is also marked as uninhabited, but this is a mistake - its government form should be hunter-gatherers.
Hunters and Gatherers

Any province not featured as having adopted agriculture by 3800 BC or copperworking by 2000 BC on these maps is automatically marked as being of the Hunter-Gatherer government type, unless the province is in Africa, in which case it is of the Nomad government type, unless the province is in Nubia and does not have a high wealth or if the province is in Mali.
If the province is in a region that adopted agriculture between 4300 and 3800 BC, then it is a hunter-gatherer if the province has a low wealth, otherwise it is tribal.
Tribes and Chiefdoms
Any province that isn't hunter-gatherer, and hasn't already been designated, is either tribal or a chiefdom. Everywhere east of the map, but south of the Caspian and/or the Ganges is tribal, save for the Indus Valley civilisation, which is a chiefdom.

Otherwise, the tribe/chiefdom distinction is made depending on the wealth of the province, with the threshold of wealth needed to be a chiefdom decreasing as copper was adopted earlier.In Crusader Kings 2, there are eight levels of technology. Level 0 is 700 AD technology, Level 1 is 800 AD technology, and so on, up until Level 8, which corresponds to 1500 AD technology levels.
Obviously, this is insufficient for Cu&Si, which has a start date 3700 years before 700 AD and an end date at least 500 years after 1500 AD.
To fix this, the new years for technology levels will be as follows:
  • Level 0: 3000 BC (Bronze)
  • Level 1: 1000 BC (Iron)
  • Level 2: 300 BC (Ancient)
  • Level 3: 500 AD (Early Medieval)
  • Level 4: 1000 AD (Medieval)
  • Level 5: 1500 AD (Early Modern)
  • Level 6: 1800 AD (Industrial)
  • Level 7: 2000 AD (Modern)
  • Level 8: 2050 AD (Future)
Before a province can accumulate technology at all, however, it must first develop agriculture. This means that hunter-gatherers will always be stuck at bronze age technology.

CK2 Set_government Command Documentation | Commands.gg

Even with these eight redistributed levels, there are huge gaps in technology: there is a huge difference between 1800 AD and 2000 AD technology, for example. To fix this, the direct bonuses from technology will be removed. Instead, technology will

Holdings (guide) | Crusader Kings II Wiki | Fandom

only unlock buildings that can be built inside holdings.

Juggs Teaches CK2 - Government Types & Wrong Government ..


Feudal

The cost and build time of these holdings will be such that there is a smooth progression between the technology levels. Hopefully, this system will create an engaging technology experience.



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